RandgenRianizer


Level KXP Spells
TH
10(none)+0
22(none)+1
34(none)+2
48(none)+3
516(none)+4
632(none)+5
764(none)+6
8128(none)+7
9180(none)+8
10225(none)+8
11275(none)+9
12330(none)+9
13390(none)+10
14455(none)+10
15525(none)+11
16600(none)+11
17680(none)+12
18765(none)+12
19855(none)+13
20950(none)+13
211050(none)+14
221155(none)+14
231265(none)+15
241380(none)+15
251500(none)+16
261625(none)+16
271755(none)+17
281890(none)+17
292030(none)+18
302175(none)+18
312325(none)+19
322480(none)+19
332640(none)+20
342805(none)+20
352975(none)+21
363150(none)+21
Requisites:Str 11, Con 11, Chr 14
Alignment:any
HD/level:1d5
Weapon Prof.:3+level/3
To Hit Table:Cus
Save Table:Cus
Reference:RDM
Groups:Custom, Random
Complexity:CF=5
Each Level: Roll a random thing from the Randomly Generated section of UncleFilthy.com. You get to select which section you roll from. You add one of the stat requirements for that level pick if it’s a class.
N1. If you are picking up this class beyond level 1, for the sake of time, the DM has the option to leave some or all of your level picks blank and let them be rolled on an as needed basis.
N2. If you are rolling on a chart that is Level based, then of course it is limited by your level.
N3. See the table below to see the dice to roll for each selectable section.
Section Roll File
[R1]1d100!Random_Races
[R2]1d100!Random_Race_Adjs
[R3]1d100!Random_Times_Two_Races
[R4]1d20!Random_Classes
[R5]1d20!Random_Class_Adjs
[R6]1d20!Random_Minis
[R7]1d20!Random_Times_Two_Classes
[R8]1d63!Random_Player_Picks
[R9]1d100!Random_GGL
[R10]1d100!Random_Kits
[R11]1d50!Random_Familiars
[R12]Varies by SL!Random_Spells
[R13]Varies by SL!Random_PsiPowers
[R14]Varies by LVL!Random_Rogue_Abilities
[R16]1d450!Random_Weapon_List
[R17]1d150!Random_Armor_List
[R18]1d30!Random_Artifact_List
[R20]1d100!Random_NameBackstory
[R21]1d100!Random_Status_Effects
[R22]1d100!Random_Henchmen